When to use the punishment wheel
- Truth or dare: anyone who refuses a truth or a dare spins for a forfeit.
- Board games and card games: the loser of each round spins.
- Quizzes: a wrong answer earns a spin.
- Video games: whoever finishes last in a race or match spins.
- Classrooms: a light-hearted forfeit for the losing team in a class game.
Funny punishments for games
- Talk in a robot voice until your next turn.
- Let the group give you a new nickname for the rest of the night.
- Wear your jumper inside out for the rest of the game.
- Do your best chicken dance.
- Say "banana" at the end of every sentence for five minutes.
- Recite the alphabet with your tongue out.
- Serve drinks or snacks to everyone for one round.
- Speak in rhyme until your next turn.
- Do a dramatic death scene.
- Tell the group your most embarrassing moment.
- Let someone put a sticker on your face.
- Sit on the floor until your next turn.
- Wear a paper crown and call yourself "Your Majesty" for a round.
- Walk backwards everywhere for five minutes.
- Hold a funny pose for 30 seconds while everyone takes photos.
- Sing "Happy Birthday" in the style of an opera singer.
- Do an advert for an object the group points at.
- Say something nice about every player.
- Hum a song until someone guesses it.
- Balance a spoon on your nose for 10 seconds.
Punishments for sleepovers and parties
- Wear socks on your hands for the next game.
- Let the group style your hair.
- Do a catwalk down the hallway.
- Eat a mystery food combination (only foods everyone is fine with).
- Do 20 jumping jacks while singing.
- Tell a spooky story with the lights off.
- Be the DJ and play only songs the group picks.
- Talk like a baby until your next turn.
- Do your best impression of a famous person.
- Wear a silly hat for the rest of the night.
- Say a tongue twister three times fast.
- Make up a poem about the person on your left.
- Do an interpretive dance of your day.
- Let the group choose your profile picture for a day.
- Give a two-minute speech on a random topic.
- Keep an ice cube in your hand until it melts.
- Lie on the floor and do a snow angel on the carpet.
- Pretend to be a waiter and take everyone's order.
- Say everything in slow motion for a round.
- Swap seats with the winner and bow to them.
Punishments for video calls
- Turn your camera to face the ceiling for a round.
- Change your background to one the group chooses.
- Wear a hat for the rest of the call.
- Speak only in sound effects for a round.
- Do a weather forecast for your room.
- Show the last photo you took.
- Sing your answer to the next question.
- Do a slow-motion replay of your last move.
- Pretend your internet is lagging for a full minute.
- Introduce yourself as a game show host.
- Hold up the nearest object and try to sell it to the group.
- Put on sunglasses until the end of the call.
- Talk with your hand over your mouth for a round.
- Read the last thing you copied to your clipboard (if appropriate).
- Do 10 squats on camera.
- Let the group change your display name.
- Mime your next answer.
- Put on your best news-reader voice for a round.
- Show everyone your worst dance move.
- Give a thank-you speech as if you just won an award.
Keep it fun
The best punishments are short, silly and easy to laugh at. Avoid anything that could hurt someone, involves food allergies, or makes a player genuinely uncomfortable, and let people swap a forfeit they really do not want to do. The "Lucky escape" slice keeps everyone hopeful, and you can add weights, like "Lucky escape*2", to make it more common.
Frequently asked questions
Can I add my own punishments?
Yes. Edit the Entries box, one forfeit per line. The wheel saves automatically in your browser and you can share it with a link.
Are these punishments safe for kids?
Yes. Every idea on this page is harmless and designed for laughs. Check food choices with parents first if you use the sauce or mystery-food forfeits.
How do I make some punishments rarer?
Add a weight after the entry, like "Tell an embarrassing story*0.5" to make it half as likely, or "Lucky escape*2" to make it twice as likely.